
The Attorney General
ZionTCD
559
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Posted - 2013.07.24 03:29:00 -
[2] - Quote
Iron Wolf Saber wrote:
Well that is what the next meeting is about though so stay tuned and lets see what happens then.
I get that you are trying, and I am not trying to be a bigger douche than I need to, but my faith in this project has about run out.
The current saga to try and get someone at CCP to even tell us who is leading vehicle development is just one of many issues that cast a very poor impression of the potential for CCP Shanghai to make real progress.
Sure, a balance pass is needed, but honestly, it wouldn't have been necessary if the proper work had been done in the first place.
I seem to recall from one of the E3 interviews that a dev was saying that these monthly updates would include content. Now, I understand that 1.3 was always slated to be a small patch, but what content we have gotten has been horribly broken since it got dumped on the community, and even worse, everyone predicted that before it got released. Everyone was telling you and CCP that the armor plates were garbage for armor tankers, and everyone who saw that awful E3 trailer took one look at the proto Commando suit and called it the turd that it is.
What really gets me annoyed about all of this is that there have been people consistently asking for better consultation with the community before these types of things get code locked, so as to prevent the exact mess we are in now, with balance passes needing to be made to fix problems that would have been obvious to anyone who actually plays the game.
So either the CPM is not capable of communicating this to the devs, or much more likely, they are not responsive to what the CPM is telling them. If one were to assume the second to be true, then this game is going to have a very rough year while content dribbles out and then the devs have to waste many hours rebalancing broken stuff that never should have been released.
It would seem that even CCP should be able to see that being forced to devote man hours to fixing things that could have been addressed with basic interaction with the players is an inefficient way of trying to turn this game around.
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